Thursday, June 23, 2011

Redoing things

I'd like to take a moment to expound on the great value of beta readers. Both readers and listeners. I've been reading the book chapter by chapter aloud to a good friend of mine and it has been immeasurably helpful. Today I had my cousin read the first five chapters to herself. This presented a completely different problem which leads to the title of this journal. I'm rewriting chapter 1. Again.

I know I said I'd never touch it once I was done - but it's my first chapter! I can't just let it be when I know it's flawed!  So I'm rewriting the first chapter again, which is timely since I didn't really know how to progress in the spot I was writing. I'll keep working though.

The goal right now is to have the first chapter rewritten quickly. I've already got a plan for how it's going to go down and I"ve got a lot of other work to do too, so this is necessary.

Saturday, June 4, 2011

Off Topic On-Topic musings - Ghosts of Whitehall

Editing is moving along at a snail's pace. My goal of having it done by August seems very far away, but I've got to remind myself that the part I'm editing right now is the oldest stuff. The closer we get to the the end the more recently I've revised it and that's going to make things go faster and easier. In the meantime I'm taking notes and reading chapters aloud to friends and family for spot-checks.


In the meantime though I've been thinking a lot about my next project/projects - Runian, the prequel to Threadcaster and Ghosts of Whitehall, a separate IP I've been wanting to write for a long time.

Whitehall is going to take a while to research and such. I still need to organize the events in my head and nail down the character list. I know the basic gist of it; it's spiritual investigation from the ghosts' pov. That's barely scratching the surface but I'll spare everyone details for now. All I know for certain at the moment is that the main character is a 100 year old 8 year-old ghost named Victoria who must find a way to communicate with the investigators in order to save them from a furious poltergheist hellbent on destroying the Whitehall legacy including all souls both living and dead.

I'm basing the house extremely loosely on the Lemp mansion. Whitehall (the house) is going to be located in the Benton Park area and Whitehall (the original owner) is a brewer with a very successful beer company. I want to name as many of the characters as I can after famous St. Louisians, specifically the present-day people, where their monikers are more obviously homages than the past where they might be confused by the actual people. Plus I've got names already for a lot of my ghost characters that I'm not willing to change - namely Victoria, her century-old companion Lancaster the butler, his wife Moira and Whitehall itself. 

There are a lot of famous people from the St. Louis area I'm discovering. Not just the givens like Mark Twain and Tennessee Williams, but obscure people like Linda Blair from the Exorcist and Lance Robertson, the human and host on Yo Gabba Gabba (a show on PBS I've watched and ironically wondered why our children aren't normal).  In reality I realize that no matter how bad I want to name someone after local comic book artists and internet celebrities, I'm going to have to pick the semi-famous ones like Lindbergh and Shaw... (obviously naming someone Anheuser-Busch is being heavy-handed)

Then another idea could be to name everyone after the streets of St.Louis. I like this... because I finally get to name someone Spoede.

And Jamieson for that matter... boy it's gonna take a lot of work to put an "I" in that.

Thursday, June 2, 2011

First Edition of Graveyard Friday

Hey all. I'm currently engaged in heavy handed editing as you all know. I'm sparing none of the rod either, this thing is getting flogged to near death. Unfortunately this means that sometimes parts of the book I really like are forced to exit the draft; usually because it's rehashing previous events, slowing the pace or (and most often) is just another excuse for me to have fun writing dialog.

I usually like these scenes just fine, sometimes I think they're really fun, and to make the separation easier I cut/paste them into a separate Graveyard file I keep open nearby - which brings us to Friday.

I've decided to start what I'm going to call "Graveyard Friday". A moment for me to share with the world excerpts and blurbs of the book that haven't made it to final draft. Kind of a bonus feature if you would... an easter egg in case this thing ever gets published and people want to find cool behind the scenes content; and a permanent record for me when I want to relive a little of the editing process.

First Friday of June, 2011... I offer you all the first edition of Graveyard Friday: a scene clipped from the beginning of Chapter 3 when Cat and Peter are getting ready to leave Mason Forge, the only town they've ever known.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


The cart was an open-air with a steel frame, foam-padded circumferential seats, thick rubber tires, and near zero suspension. It was drawn by a mare named Strawberry; a copper colored draft horse previously employed contour-plowing the terraces above the town. Probably the largest of the sacrifices; Cat wondered what Mason Forge would do without her.

She and Peter filled the cart with personal effects - most the essentials were already present, tucked beneath the seats and they could send back for any missing items once they had a free house and grounds to furnish. That didn't stop Sheila from putting things in boxes.

Peter, honey, I packed everything I can think of,” The curly-haired woman rattled down the front ramp with a stack of boxes in her arms, “I have clothes and plenty of bandages and the books you like...” Cat was sitting in the back of the wagon; Sheila unloaded the boxes onto her, and addressed her son, "Are you sure you have everything?"

He grinned at the new pile, “Pretty sure.”

"I don't want you to go without!" She noticed the greasy spatula in her hand, "Oh! The oven!"

She swept back into the house. Peter shook his head, "That woman..." Cat shoved the pile of boxes aside with distaste. The Earth Curse nodded to her, "You okay?"

Invisible but otherwise fine." She answered, "You?”

I'm staying positive." He reached into the book box to retrieve his well-worn atlas, "I never thought I'd travel for real. It's kind of exciting when you think about it.”

"Exciting, sure," She smirked, "You enjoy the ride. I'll be doing all the work."

"You volunteered," He reminded her, "Complain if you want, I'll just stand here turning to stone."

"You always ruin my pity parties with your extra suffering," She pouted. "I don't know why I hang out with you."

He could hear irony in the joke and replied in kind, "It builds character."

Here!” Mrs. Montgomery charged out of the house carrying a cardboard box between a pair of oven mitts. “I baked cookies for the trip.” She unloaded the box into Cat's arms, tugged her mitts off with her teeth and laid them on top of it. “You can take these for cooking." She reached into her apron pouch, "and here's a ladle and a colander. I don't know what you'll use them for, but you should take them just in case.” She added a couple more random cooking utensils then blew her nose and stuffed the handkerchief in the same pocket. “Mothers always send cookies with their boys leaving home, I didn't want you to feel unloved.”

Peter set the book aside and pulled her close instead, "With a mother like you? Impossible."

The Astons came down with the last of Cat's things. Her father tucked them under the seat and dusted his hands, "That should last you a while, especially if Lord Creven provides utilities.”

I'm sure there's a catch.” Cat said.

"No no!" Her mother assured her, "My sources say it's completely free!"

"Yeah, well," Cat folded her arms, "Your Book Club tends to embellish."

Her mother folded her arms as well, "I never embellish."

The women stared at each other a moment Peter and Raymond exchanged a knowing look over their heads. The Earth Curse sighed, he'd miss the place despite it all, "We should probably get going."

"You should?" Sheila peeped.

He squeezed her with his bandaged arm, "Goodbye Mom."

"Goodbye dear," Mona hugged her daughter tight, "Write often, I want every little detail."

"Try to get a plot far from town," Her father advised.

"We'll take what we can get," Cat said.

"And don't cast any spells." He prompted.

"Yeah we'll see about that." Cat spooled her loop of string around her wrist and gave her travel buddy a nudge, "Shall we?"

He nodded, "I'm driving."

"What!? No you're not!"

I am so.” He climbed the low step into the coachman's seat and pinched the reigns in his stiff hands, giving them a tug to prove he was capable.

Cat shook her head and conceded. "Fine fine." She climbed in behind and gestured dramatically to the road laid before them. “To Castleton!”

~*~*~

That's it for now! I hope you enjoyed!

Monday, May 23, 2011

Length Crisis (aka it's too long and I refuse to cut it apart)

So I went to a fabulous talk on Thursday. The topic was "Writing a Young Adult Novel". The speaker, Antony John, author of "Busted" and "Five Flavors of Dumb", did a marvelous job explaining the varied and exciting world of young adult writing. He convinced me that Threadcaster absolutely should be a young adult novel - it's straightforward and experimental and concise with teen characters and clean to slightly dark situations. He even signed a copy of Dumb for me with the encouraging words "I look forward to seeing your books".

So off I went home to start reading his novel, hoping a published YA would give me a peek into the "Authentic Teen" voice he said was so important. I learned a thing or two about authentic teens; they speak in incomplete sentences and use the passive voice (but that might be because the author is british), but they also like their chapters short. Like... five pages short. Then i noticed that the amount of words on a page is next to nothing compared to the amount of words per page in my Threadcaster document, so a chapter was more like two pages. Then I noticed his book was the same page number as mine... and with the difference in content per page...

... to add all the parts up for you, my book is too long. According to the notes I took at the talk, an average young adult novel is 40,000 words. Threadcaster clocked in at 140,000 words. that's 100,000 more words than is generally publishable, and that's a lot of words.

To it's credit, through editing only the first chapter i've managed to pare out 12,000 words... but the sheer size of the task is still daunting. This leads to three options - butcher the hell out of my book, split the book in to two or three volumes or ignore it and hope someone publishes it anyway.

Option one does not sound good to me at all. I can cut out redundant phrases, but to get that kinda word retraction I'd have to cut out a whole Element! If we skipped Water Town or Wind Town all together then maybe we'd get down to 60,000 words (after removing all of Zephyr or Lynn's dialog. We'd get more removed with Lynn). I've worked really hard building these relationships though... there's no one in there who is just kinda there and not serving a purpose like Nell was back when I decided to cut the Lightning curses.

Option two is not favorable. There is one place where the story could concievably break. It's what I call the "Wrench Scene" where I take us all in a totally different direction. The only problem with breaking there is that it's the bleakest place in the whole book... and ending a story with such tragedy would suck and most the second book would then be somber. Or maybe it'll be a good thing? Ending on an unexpectedly awful note might get people to run after the second volume as soon as they can to find out what happens. Then the second book I can spend more time getting to know Jared who has precious few scenes. It'd be a bit of filler, but it's easier to add content than subtract it.

Option three is what  I'm going to do for now. Who is to say someone isn't going to want to pick up a 100,000 word book just because they're a teen? I might lose some audience members but hopefully the pace and sense of adventure will drive them on. I have a whole stack of Redwall books on my shelf- those are YA and excessively long, so there's not rule saying it cannot be done.

I still have doubts about being able to sell the book to an agent though now that I know it's both a first novel and an overlength one. I'm really doubting myself and my work lately, I think it's because I'm tired and I've been so critical. All I want is to edit the thing so people can read it - I think when I hear feedback that is not my own I'll regain some of that confidence, because in my heart I know the book is good. I know the universe is interesting and the characters authentic, just as an author it seems stale and overdone.

Sunday, May 15, 2011

Break Book: Good Omens





Good Omens: What I learned

On the wise advice of my good friend Kathleen, I took a break from Threadcaster to listen to someone else's author voice. In this case I chose two authors: Neil Gaiman and Terry Pratchett, both of whom I respect greatly, although only one of whom I have read previously.

First it needs to be stated up front that this cult classic has been lauded by many as their favorite book ever. It is, indeed, a fun book. I wouldn't call it my favorite though for the reasons I state below. I spent the entire novel comparing and contrasting to my own novel and trying to learn from it.

 The first thing I learned was the pacing. I don't know about Neil, but Terry has a way with long rambly worldbuilding, and the book tends to stop dead in places in order to explore some strange corner of it that has little or nothing to do with the plot. This can be a footnote on the history of something stupid or a side-character story that provides no content. I found this distracting while I read, because I thought about all the little plot culdesacs and dead ends i've deleted out of Threadcaster because it didn't move the story forward. I wonder if those things were better left in for the sake of color... these are best selling authors after all... or if they are better out so that the clock that is my manuscript ticks at the proper times. Good Omens as a whole is 400 pages long, but I'll bet fifty of those could be eliminated by removing details about telephones and strange nunneries.

Second I learned about character; The main characters are the angel Aziraphale and the demon Crowley, two unfortunate immortals sent to keep tabs on the world by their respective generals. I call them the main characters but we probably only spend 50% of the book with them, the rest is spent with a great cascade of side characters that may or may have much use really at all. There were a couple that were employed cleverly, a couple that were annoying and useless, and a couple that had nothing at all to do with the overarching plot in the slightest. A great example is a demon named Hastur, one of two demon lackeys that meet with Crowley. Hastur was successfully dispatched during a cleverly resolved scene (I suspect one of Neil's) then left by the side. That would have been fine, but then we spend three pages later in the book bringing him back as a player in the already congested narrative only to ignore him completely for the conclusion. It felt sloppy is all... just another excuse for Neil to write about maggots. It's taught me to keep track of my named characters, their motivations and what they're doing. Hastur and a miriad of other bozos all have a lot of pages devoted to them, then no real role to play. Many aren't even a mistake to be included... they're just included past their point of usefulness. Shoulda left Hastur dispatched, it was better that way. Should have left Mr. S back at home, he was pretty useless. I could go on.. but I wont.


Third I learned about doing things for a reason. I understand that Adam was manipulating the world on accident when he raised atlantis and made aliens and tibetans, but they didn't end up having a thing to do with anything. Why were they there? Oh as jokes I guess. That's a lot of really epic stuff happening for the sake of jokes. Maybe it's a play on the British; that truly amazing things happen and they remark on the weather instead. I don't know. I just wanted the aliens or the atlanteans to come into play somewhere in the broad scheme of things... to be used, because they were really great tools! The same goes for stuff like the kraken, or Bealzebub and Metatron... stuff included that could have been used really well but instead were treated as one-offs and dismissed. What I learned is that people can see squandered potential... or at least I can. I'll try to make the things I include significant later on - at least if they are hefty things like gods of the underworld.


Fourth  I learned about passive voice and the difference between acceptable passive sentences and unacceptable passive sentences; the latter being the type that is hard to read. Its 'All the days they'd been having were good days' vs 'They'd been having a lot of good days'. Both are passive sentences but the second sounds more natural and pastoral, conjuring atmosphere. The first screams "IMPROVE ME" at me as loud as it can. The lesson here is not to worry about making sure all the sentences I write are active, just the ones that need to be. Plus variety is a big part of a successful narrative, whose to say a little passive voice is a bad thing? I also learned that rambling is annoying no matter how well it's written.

Finally, I learned the importance of resolution. It comes in line with the statement about characters above; there were a lot of tiny stories and threads weaving around... so many so that the conclusion seemed almost unfit for the novel. I was expecting something big where all the major players came in for their parts; making the celestial chess game complete. Instead (spoiler alert btw) it kinda ends with a certain 'mneh'. They just stand and talk about it, and the power of talking solves all the worlds problems. I realize this is kind of a joke because it's what every leader WANTS to have happen when entering conflict - speak about it rationally and arrive at a conclusion, but for the ending of a book it's kind of mundane. I'm with War when she said "I expected it to be grander", I wanted a real satisfying payoff for all the little trials and tribulations we've faced. It didn't have to be celestial war. It didn't have to be a balls-to-the-walls wings-out flaming-sword fight with the devil (Although I gotta admit I was real excited by the possibility only to be summarily dropped in cold water just when my hopes were up), but something more than just rubbing a couple computer screens, poking some people and shrugging and saying "oh well". Then after everything is concluded they tease me with 20 extra pages of what I assumed was going to be an awesome twist but ended up as rambling epilogues (I am guessing I can thank Terry for). So this great story kinda peters out to nothing. After that long list of nitpicks, the real lesson I drew from it is make an exciting ending, but don't be afraid of writing the aftermath too. I kept reading didn't I? And ending sweetly or happily doesn't make your book any less of a cult classic.






What I really took away from the book as it applies to how I'll edit Threadcaster is to not be afraid of fun colorful stuff if it helps your characters or your setting. I've generally avoided bamboo-trap scenes (sit and talk scenes, see previous entries) like the plague, but the audience can stand one every once in a while as long as it is entertaining. I've also learned that small named character parts are totally forgivable as long as you let them vanish when it's appropriate. I learned anyone labeled as significant by tone or circumstance should do something to earn their keep, even if it's something like dying.  Finally I learned that the grand conclusion should be grand and the followup should followup nicely. I shouldn't punish myself for indulging a little of myself in the ending... the audience might be as in love with all these people as I am.

I also learned to read more Neil Gaiman and Terry Pratchett, although Terry... Terry... you ramble my friend.

Saturday, May 7, 2011

Celebration Art

I thought everyone would enjoy this. I put it up as a wallpaper as I finished off my draft. The cast gives me encouragement when I'm feeling discouraged. They held my hand through the finale!

Friday, May 6, 2011

It is done.

I'd like to officially record that May 6th at 9:30pm I saved and closed my laptop on a finished draft of Threadcaster. It's the first time in the history the story has existed in prose in a completed form.

It took me all day, but my good buddy Kathleen was there to give me support. She and I hit up Wired Coffee on Lindbergh from about 2 to close... I ran out of tea, battery and open hours at Wired all about the same time so she agreed to come with me over to Breadco so I could keep my head of steam. I was in the middle of a big emotional scene... my heart was just pounding.

We settled in from 6-9:30 while I forged on, pounding out all the scenes i've been playing over and over in my head. Like a doctor I gave the official announcement: 323 pages, 140783 words. Then Kathleen and I went to Cold Stone and got icecream.

Post-Mortem is kind of moot since I've still got a lot of work left to do on it, but I should give a report of my emotions and feelings and etc on this historic day... I'm proud and kind of drained, but I feel good. I think the ending is good, but I know it needs some work. I've written the thing three times in different places, every time second-guessing it. It was either too sappy or too complicated or just plain too long. This one has some great ideas in it and I think it's pretty powerful - I mean it got me going. you really get thrown on your ear there for a while and I hope everyone will be satisfied. I built a lot of layers of symbolism and stuff into it and tried to make it all pay off. I've got some stuff to weave back through the rest of it to give it stronger legs, but there's a time for that.

What really concerns me is the kinda tolkienesque rambling series of endings I lined up. I have certain things I want to hit - for non-spoilery examples say I want to make sure I tell you if THESE characters survived, where THESE people went, who THIS person is... and when I was drafting tonight I kinda breezed through it all in a desperate sprint to the finish. It's like going down the hill on a bike... once you get at a certain speed stuff starts feeling dangerous. You either keep riding with the momentum and hope you don't crash, or break and take jerking motions until you reach the bottom. I went for the momentum approach just because I was so desperate to declare the thing done. I have a LOT of writing left to do in the form of revision and editing (I'm actually doing some right now... just of the ending bit not back to the beginning. I had a thought about how to improve one of the rambles) First step though, I think I'm going to take Kathleen's advice and read through the thing without worrying just to get the pacing down. I'll probably try and read it aloud to myself to see how it flows and take notes on parts I feel are unnecessary or broken. Then I'll give it the refinement pass and pass it out to my beta readers... while working on Ghosts of Whitehall I suppose, or prepping the good parts for my Kristin Nelson pass (aka the "People don't actually growl and stop telling me she's sad" pass).

I'll start all that good stuff tomorrow. For now I'm going to fix/ finish my grand Cast photo and go rummaging through all my old plotting notes to compare and see what's changed. Maybe I'll do a side by side comparison entry when I'm done... that would be a lot of fun I think!

Anyway, the completion of the rough draft officially marks this: May 6th as Cat's canon birthday. That way I can celebrate yearly.

Love you all, thanks for supporting me in this. I'm gonna delete some fluff and go try and sleep off my separation anxiety. :)

Jen